The Godfather helped get me this job -- seriously.
I wrote a strategy guide for the first game and because of that I was hired as an intern, promoted to staff writer a year after that, and now, I'm in charge of MyCheats. It's like I worked my way up from the bottom to become Don of a website...or something like that. When EA announced Godfather II, they hyped the sequel's heightened strategy elements, so, naturally, I considered paying my respects by putting together a new guide. But I neither found the game to be difficult nor the strategy very involved; and considering Godfather II holds your hand through the entire experience, it's nearly impossible to make a mistake -- so we passed on the guide. But is it any better than its predecessor? Sort of.
Gone are the Rosencrantz and Guildenstern, "minor characters made big," moments from the first game. From the onset you are placed in control of your own "family." These hired guns each carry a special trait that they excel in: lockpicking, muscle, medic, bombs, or arson. Expanding your "business" by taking over rival rackets, yields performance bonuses for your crew (extra ammo, brass knuckles, etc.); and you'll be allowed to bring more "made men" into your family, as well as upgrade their traits and weapons throughout the game. This doesn't mean you have to micromanage every mission, though; you can sit back and dispatch your soldiers into the world -- they're capable of taking over rival businesses on their own. But as well as Godfather II works to give you control of your family, it fails to create a living, believable world. Each city's denizens, and the "favors" they ask of you, abruptly shift the game's tone from rich and cinematic to unintentionally comedic.
The easiest way to make money early on is to do "favors" for people in the street, favors that vary from blowing up or smashing a business (or someone's face) to breaking into a safe. Within only a few blocks' radius, you can easily take on a dozen missions. It throws you knee deep into a criminal underworld that highlights the general public's low regard for human life, but it doesn't make much sense when those same people call the cops because they see you steal a car. Hypocrites. Adding insult to injury, many of the businesses these strangers task you with robbing, blowing up, or destroying, are businesses YOU own. The game even makes light of the situation in the favors menu screen; the game tells you that "it's only business" when you have to steal from yourself. You can opt out of these missions, but it's the most efficient way to make money in the game. Instead, the nonsensical, situation makes your character look more like a dumbass than a Don, and that makes the game hard to take seriously.
Still, the game does get a couple things right that other sandbox-esque titles should take notes on. The targeting system lets you easily lock onto enemies with the left trigger and shoot with the right -- a feature that's especially helpful in interior combat situations. The "made men" who accompany you are excellent shots in and out of a vehicle, and they do a great job of watching your back. Also, the interior designs of all the buildings you visit are varied enough that it doesn't feel like you're playing through the same warehouses time and time again.
Ultimately, Godfather II suffers from a lack of design foresight. Instead of delivering a movie-quality narrative, it presents a frustrating, accidentally comic world. In one pivotal cut-scene, your character even gets shot, point-blank, in the face, but no one offers any real explanation as to how you survive. And once you reach the game's half-way point, you lose a large number of the businesses and rackets you've built up -- artificially lengthening the game. Coming from such believable source material, Godfather II asks you to accept a too implausible experience.
Electronic Arts Inc. (NASDAQ: ERTS) announced today that Michael Crabtree, Brian Johnson, Brian Orakpo and Mark Sanchez will be featured on platform exclusive covers of EA SPORTSTM NCAA® Football 10, available in stores July 14th. Each cover athlete led his team on a memorable run toward the BCS National Championship, helping to shape the competitive landscape of college football in 2008.
Michael Crabtree, formerly of Texas Tech University, graces the NCAA Football 10 Xbox 360® cover. A top 2009 NFL Draft prospect and two-time recipient of the Biletnikoff and Paul Warfield Awards, Crabtree is a highly recognized wide receiver who led Texas Tech in a close race for the BCS National Championship up until the final weeks of the 2008 season. Texas Tech's victory over Texas in Lubbock is considered one of the defining moments of 2008.
The PLAYSTATION®3 cover features University of Utah's former quarterback, Brian Johnson. In 2008, under Johnson's leadership, the Utah Utes became the only undefeated NCAA Division I team, boasting a 12-0 record heading into the 2009 Sugar Bowl. In that game, #7 Utah upset #4 Alabama to finish the season with a perfect 13-0 record. Johnson was named the Most Outstanding Player in the 2009 Sugar Bowl.
The PSP® (PlayStation®Portable) version of NCAA Football 10 will showcase University of Southern California's former quarterback, Mark Sanchez. In his only season as USC's starting quarterback, Sanchez led the Trojans to a near perfect 12-1 season, narrowly missing the opportunity to compete for the 2008 BCS National Championship title. Sanchez was named the Most Valuable Offensive Player in the 2009 Rose Bowl.
University of Texas' former defensive end, Brian Orakpo, is featured on the PlayStation®2 cover. In 2008, Orakpo was unanimously selected as a first-team All-American and named the Associated Press Big 12 Defensive Player of the Year. In his final season with the Longhorns, Orakpo won the Bronko Nagurski Trophy, the Ted Hendricks Award and the Lombardi Award. Under Orakpo's leadership, the Longhorns were one of the most dominating teams in the college football last year, defeating numerous top 25 teams including eventual Big 12 Champion and BCS National Champion contender Oklahoma in a memorable Cotton Bowl confrontation.
NCAA Football 10 will bring the excitement of college football to fans across the nation like never before with the all-new Season Showdown. In this new mode, every game counts as fans declare their loyalty to a favorite school and give the ultimate show of support in a nationwide competition. After choosing a school to represent, players will earn credits in-game through head-to-head online matchups and single player modes. Credits not only accumulate in-game but players can also earn credits for their school via new web-based games. Millions of college football fans around the country will be on a mission to prove their school is number one with NCAA Football 10's Season Showdown.
NCAA Football 10 introduces TeamBuilder, an all-new, online create-a-school feature that will enhance the user's ability to produce personalized content. With the capability to upload logos and numerous customization options for uniforms, fields, rosters, and much more, TeamBuilder gives users the opportunity to design completely original teams with infinite possibilities. Plus, preloaded logos for several Football Championship Subdivision schools will help users create authentic teams for NCAA Football 10. With its intuitively designed online database that is searchable across several fields, TeamBuilder allows users to share content with ease. A football fan's dream, TeamBuilder will enable users to experience the excitement and pageantry of college football, defined by their own personalized creations.
With additional features scheduled to be announced between now and launch, football fans are encouraged to visit www.ncaafootball10.com regularly for the most up-to-date information.
Developed in Orlando, Florida by EA Tiburon, and licensed by The Collegiate Licensing Company, NCAA Football 10 will be available on the Xbox 360® video game and entertainment system, the PlayStation®2 and PLAYSTATION®3 computer entertainment systems and the PSP® (PlayStation®Portable).
EA SPORTSTM is the leading interactive sports software brand in the world, with top-selling titles and franchises including Madden NFL football, FIFA Soccer, NHL® hockey, NBA LIVE basketball, NCAA® Football, Tiger Woods PGA TOUR® and NASCAR® racing.
Racing Back Streets FoundAfter less popular with Prostreet, Need for Speed again using the theme of street racing is exciting chase by police.
Could not be denied again, the name Need for Speed was the memories of the sticky gamer as a street racing game that uses the coolest car at the time of this. Therefore, when Need for Speed Prostreet is shown as a circuit racing game is far from stubbornness and police sirens, the game is a very hard jolt of its own fans. Look in the mirror of experience, Need for Speed Undercover again using the street racing theme complete with police sirens.
The first impression is caught in the mind when playing this game is a very high similarity with the previous Need for Speed, which is a city that is very hard from the penggemarnya own. Look in the mirror of experience, Need for Speed Undercover again using the street racing theme complete with police sirens.
The first impression is caught in the mind when playing this game is a very high similarity with the previous Need for Speed, which is a city that is big enough to be explored. Basically, you play a city that is divided into three parts. All will open in turns depends on the achievement of your career as a street racing driver. This time, you will act as an undercover police to dismantle luxury car theft syndicate.
However, do not assume your role as undercover police who will alleviate the chase when the police arrest your car wet. In fact, the police can be at this game a little more violent than the previous series. They can change the status chivy easily when your car much harm police colleagues, without depending on the heat you collect. Heat is the level of crime and you will increase when you do damage to public facilities (eg street lighting and other car) and drive the car at high speed.
The race that you can find on a map of the city will be much increase in popularity over you (also called Wheelman Level). Ranking can be improved in a way to win races and collect Zone Point. Points will increase more if you race with a clean way. For example, if you do not have a car crash. In addition to Zone Point, you will also get other drivers to improve skills over time if successful in the race (called the Dominate).
Skill drivers divided in many sections. Each skill is useful to control and improve the performance of the car that you use. At the end of the game, skill will be very useful for the car that your opponent (usually have a performance that is much higher than the standard car with the same type).
The race that you can find some kind of divided, namely the race with some other car (Sprint and Circuit), the race with a car enemy (Highway Battle and Outrun), the time (Checkpoint), and against the police (Escape, Cop Takedown, and Cost to State). In addition, you will also find a special event to continue the story. Usually, you will be asked to bring a car to steal a place while the police chase. Sometimes, you may also be required to destroy the opponent with the car crash repeatedly until he stopped.
Unfortunately, there are quite a shortfall in this game which makes it less interesting than the earlier series. You can not find the shop upgrade the map to the way the street. Stores will also appear along the way the story and levels Wheelman. In addition, the customization of your car and simplified tuning options. This game also has a serious problem with the stability and performance. In addition to crash, you will also decrease the frame rate dramatically when using the rotate 180 degree hand brake, are in the high-speed, and your car, surrounded by police. These still appear even though the PC using a high specification. One again, this game does not have LAN multiplayer (online mode only).
Minimum Specifications Windows XP SP2 / Vista 32-bit Processor: Intel Pentium IV 3 GHz (Windows XP) / Intel Pentium IV 3.2 GHz (Windows Vista) Memory: 512 MB (Windows XP) / 1 GB (Windows Vista) Hard drive: 5.8 GB Video card: 128 MB Video RAM (Nvidia GeForce 6600 or ATI Radeon 9500) DirectX 9.0c