Showing posts with label PS3 Games. Show all posts
Showing posts with label PS3 Games. Show all posts

4/25/2009

FUEL

Racing-free in the very large size of the best racing game developers in the world.

Codemaster has a high reputation among gamers race as one of the best racing game developers. Some of the racing game should be thumbs-up, among other Grid and Dirt. Both games are able to provide best racing game to play in two worlds that are far different. Grid takes you to the world racing on the asphalt road, while the Dirt racing outside the asphalt (offroad). At FUEL, Codemaster combine both worlds in a racing game that lie in the area of 5000 square miles!

Regional games in this game is created with the serious and detail using satellite images of some areas in the United States, such as the Grand Canyon and Salt Lake. According to the Codemaster, you can find the street with the entire length of up to 11 thousand miles! Uniquely, this game does not follow the tradition that was brought by a racing game that has a free game. In fact, you still bound by a particular track that you must follow. At FUEL, choose your own path that you want to skip.

Environmental games that got special attention from the developers. This game has a climate that can be changed and the effects of nature that is capable of changing the form of land, such as heavy rain and windstorm. Changes of this land will give you a new experience in every race that you are taking. Games of interest this event will released in May 2009.




Aliens: Colonial Marines

Now, you can experience the horror felt by the soldiers in the film Aliens noise.

Aliens film as a film that has a lot of frightening known among knowledgeable. As a spectator, you'll probably feel the tension high when one by one the characters drawn to the darkness of space is being violent. This game tries to present the experience in the form of a more tense. You will experience yourself as worthy of marine to keep someone named Ripley, the main character in the film Aliens.

Parties are given the trust to develop this game is a company called gearbox. Gearbox is known in the game world through the war themed game called Brothers in Arms. In fact, decides to use gearbox Brothers in Arms games in this game. Therefore, you will find seasoned strategy shooter game when you control the colleagues.

However, it does not mean this game will be the same as Brothers in Arms. You can not press the position of being ruthless attacks using weapons and attack from the side. You will lead the marine to do so according to technical ability. For example, opening the door electronically and provide fire support. In addition, you will also often surprised with the event that asks you to press the button order to survive. Hopefully this game can give the same tension with the film.




4/24/2009

Wheelman

Wheelman is a ridiculous spectacle that never fails to capture the feel of a Vin Diesel blockbuster.

I wouldn't say I'm a huge fan of Vin Diesel. My favorites of his roles include him getting sniped in Saving Private Ryan, and playing a big dumb robot in Iron Giant. Still, I do have a soft spot for the absurd stunts in xXx and The Fast and the Furious; Wheelman perfectly imbues the feel of those two movies. It's as if Dominic Toretto and Xander Cage made sweet sweet love, and the resulting bastard man-child not only inherited their "extreme" attitudes, but also looked exactly like them (at least in polygonal form).

In Wheelman, you take control of Milo Burik (obviously modeled after, and portrayed by, Diesel). Milo has recently arrived in Barcelona seeking information, and in the process becomes entangled in a city-wide gang war. Milo refers to himself as a "wheelman," an expert driver who can do the impossible. While in a car, Milo can perform some fantastic moves, such as the Airjack or the Vehicle Attack. For the former, our protagonist leaps from his moving vehicle to propel himself hundreds of feet, lands inside an enemy car, and then takes control without losing momentum. The latter is where, with a simple flick of the right analog stick, Milo smashes his car into the enemy. To further the gratuitousness, kills made with this move will also slow down time, highlighting every flying body and piece of explosive carnage.

Wheelman rewards your propensity for destruction with more gameplay mechanics. As Milo speeds up and causes mayhem, he steadily gains Focus. With a full Focus meter, the player can then take advantage of special moves. The most basic one is a quick burst of speed -- however, there are also attack skills, such as Aim Shot and Cyclone. When using both of these moves, time briefly slows down, the camera zooms in over Milo's shoulder, and the windshield turns into a shooting gallery -- with the cars becoming ducks with bull's-eyes painted on them. Shooting these bull's-eyes (which typically indicate weak spots such as the engine) usually results in the enemy vehicle instantly disintegrating from a single bullet.

Unfortunately, even these amazing tricks aren't enough to boost the game's tedious mission-based system. As a wheelman, Milo must perform odd jobs ranging from escorting VIPs to killing thugs and smashing property. The missions start piss-poor easy (it's near-impossible to fail them without trying), but then they suddenly spike to feeling needlessly-difficult. One particular annoying mission involves saving a thug, Miguel, who had the misfortune of having a bomb strapped to his body.

The original goal is to play hide-and-seek with the cops -- taking back roads and keeping out of the authorities' view -- until Miguel wakes from his daze. As soon as you clear the police's patrol zone, the gangster wakes up and the bomb starts ticking. Your job then has you rush him to a bomb expert on the double. Here's where it gets more annoying: unfortunately, the location never actually appears on your map; instead you have to wait for audio queues from Miguel himself. To make matters worse, Miguel often forgets where to go, and babbles about other subjects instead, all while an invisible clock ticks down towards mission failure. I'd fail the mission a number of times due to things such as missing one turn, going too slowly, or getting caught slightly within the cops' peripheral vision.

Other minor problems include absurd physics goofs. How is it that I can plow through stone walls and turn trees into Snickers bars, but can be helplessly stuck on a cardboard box? "Dead" enemies also occasionally glitch back onto their feet and briskly walk away from their demise. Yet despite these technical flaws, Wheelman's amazing fun comes from exploring the open world of Barcelona, driving to strange locations, and causing chaos in the city. It easily invokes feelings of Burnout Paradise with elements of Grand Theft Auto thrown in to boot.

If you're looking for just having some dumb fun driving in a big sprawling city, smashing and shooting every last thing in your way, then Wheelman is a great pick. However, it never even attempts to reinvent the wheel from any other free-roaming action-adventure. Then again, you could say that is a pretty accurate portrayal of Vin Diesel's movie career.

The Godfather 2

The Godfather helped get me this job -- seriously.

I wrote a strategy guide for the first game and because of that I was hired as an intern, promoted to staff writer a year after that, and now, I'm in charge of MyCheats. It's like I worked my way up from the bottom to become Don of a website...or something like that. When EA announced Godfather II, they hyped the sequel's heightened strategy elements, so, naturally, I considered paying my respects by putting together a new guide. But I neither found the game to be difficult nor the strategy very involved; and considering Godfather II holds your hand through the entire experience, it's nearly impossible to make a mistake -- so we passed on the guide. But is it any better than its predecessor? Sort of.

Gone are the Rosencrantz and Guildenstern, "minor characters made big," moments from the first game. From the onset you are placed in control of your own "family." These hired guns each carry a special trait that they excel in: lockpicking, muscle, medic, bombs, or arson. Expanding your "business" by taking over rival rackets, yields performance bonuses for your crew (extra ammo, brass knuckles, etc.); and you'll be allowed to bring more "made men" into your family, as well as upgrade their traits and weapons throughout the game. This doesn't mean you have to micromanage every mission, though; you can sit back and dispatch your soldiers into the world -- they're capable of taking over rival businesses on their own. But as well as Godfather II works to give you control of your family, it fails to create a living, believable world. Each city's denizens, and the "favors" they ask of you, abruptly shift the game's tone from rich and cinematic to unintentionally comedic.

The easiest way to make money early on is to do "favors" for people in the street, favors that vary from blowing up or smashing a business (or someone's face) to breaking into a safe. Within only a few blocks' radius, you can easily take on a dozen missions. It throws you knee deep into a criminal underworld that highlights the general public's low regard for human life, but it doesn't make much sense when those same people call the cops because they see you steal a car. Hypocrites. Adding insult to injury, many of the businesses these strangers task you with robbing, blowing up, or destroying, are businesses YOU own. The game even makes light of the situation in the favors menu screen; the game tells you that "it's only business" when you have to steal from yourself. You can opt out of these missions, but it's the most efficient way to make money in the game. Instead, the nonsensical, situation makes your character look more like a dumbass than a Don, and that makes the game hard to take seriously.

Still, the game does get a couple things right that other sandbox-esque titles should take notes on. The targeting system lets you easily lock onto enemies with the left trigger and shoot with the right -- a feature that's especially helpful in interior combat situations. The "made men" who accompany you are excellent shots in and out of a vehicle, and they do a great job of watching your back. Also, the interior designs of all the buildings you visit are varied enough that it doesn't feel like you're playing through the same warehouses time and time again.

Ultimately, Godfather II suffers from a lack of design foresight. Instead of delivering a movie-quality narrative, it presents a frustrating, accidentally comic world. In one pivotal cut-scene, your character even gets shot, point-blank, in the face, but no one offers any real explanation as to how you survive. And once you reach the game's half-way point, you lose a large number of the businesses and rackets you've built up -- artificially lengthening the game. Coming from such believable source material, Godfather II asks you to accept a too implausible experience.